The most engaging factor of Pikuniku is that it can make you feel good for even the smallest reasons. However, Devolver, It’s more the former than the latter, too, sharing Orchard’s apparent love of geometric design, and even the peculiar vignettes of dancing bugs. Nothing about the clips and gifs I saw looked like it would be relevant to my tastes. My first impressions from this game coming off of Devolver Digital’s relentless advertising on twitter was that it wasn’t anything I’d be interested in. Music and sound effects are masterful, and for achievement hunters there is a challenge, as well as local co-op options (now accessible through Remote Play. The platforming is simple, but fun, and there is even a little variety when it comes to gameplay. It has lovable characters, even the antagonist. Pikuniku has an easy to understand, well-paced, and fun story. I’d do anything to play it for the first time. The splitscreen is chaotic fun and there are plenty of easter eggs hidden in the game. Both myself and my 9 year old sister have completed the game, while still finding it funny and enjoyable. The gameplay becomes an afterthought when you’re exploring a a beautiful little world that’s been overrun with capitalism. The art style is simple and charming, the characters have great writing and the humor is on point. This is the perfect game for those suffering from burnout. However, plenty of indie games have taken up the challenge to varying degrees of success, but today we’re looking at Pikuniku to see how they fair at creating the ‘accessible adventure’. Mario has been the bannerman of this sort of game for years and that’s nowhere more apparent than in Mario Odyssey. It’s always nice to see a feel-good simple game out there in the world. It lives on the exact mid-point between Grant Orchard’s Hey Duggee and Roger Hargreaves’ Mr Men books. And it’s about the dynamism of the conversations, the laughs it generates as you go. It’s about the game’s movement, the way The Beast staggers and flails, the extraordinarily brilliant bulge of his eyes when you fall down a long drop. Or engaged in a battle to the death with a slice of toast. Because maybe now you’re playing a weird version of basketball with a watermelon and haphazard kicking physics. And it has the guts to not fall back on it again. Not so here! Despite being a one-and-done moment, more for the gag than anything else, it’s perfect! The buttons perfectly timed with the dance track, letting you find the groove to succeed. To crowbar the format in, and did a half-arsed job of it. There was a moment maybe ten years back when every game thought it was a witty notion. it does all of these bits extremely well. However, perhaps more attention should have been spent on the gameplay as it is quite basic and has little replay value. Given the silly nature of the game, I can almost guarantee that you will be entertained. PikuNiku is a bizarre adventure wrapped in an adorable aesthetic with some anti-capitalism glitter scattered on top. Yet out of all the peculiarities, discovering the dancing insects was my favorite feature. I never doubted that entertainment was the main focus of the game, from the wonky walk to ? soundtrack (don’t get me wrong, the soundtrack suits the game perfectly). Which is then followed by nonsensical events, silly characters, and countless bizarre encounters (battling giant toast, to name one). The game immediately sets the tone by blasting you with an over-the-top slapstick cutscene is a cloud! His enormous metal cloud robots are probably harvesting all their supplies of corn for good! Look at all the money they drop everywhere! The inevitable unfolding plot (about which it would be frankly ludicrous to spend too much time analysing as an allegory for the ravishes of capitalism. It’s definitely not suspicious that the CEO of Sunshine Inc. Upon leaving your hillside hovel, you discover a green and happy village where the pear-like creatures delight in how money rains down from the skies, thanks to the apparent kindness of a corporation called Sunshine Inc. It turns out, however, that you’re a Mr Man-like red ball with eyes and legs, mostly expressionless, and definitely not terrifying. A creature feared by the locals, because you’ve been gone long enough for them to have mythologised you. Is a platforming puzzle game in which you play The Beast.
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